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Welcome to the Dark Wolves website. 

Please register and explore the site - visit our Wiki, our forums, Game Tools and all the other nooks 'n crannies - it's amazing what you find in all sorts of places!  Feel free to say "hi" in the forums or the various "chat" options around the site and add @darkwolveseu to your twitter feed for news updates and more.

This website is for YOU, the guild member and the prospective guild member, and any of our friends - if you don't feel there is anything worth coming back to the site for, let me know what WOULD keep you coming back and I will try to add it.


To current members of Dark Wolves ... instructions on how to Register with the site (which is extremely quick and easy) can be found on the Guild Wiki here.

To prospective members of Dark Wolves ... please feel free to browse our Wiki, especially our Guild Rules, and then follow the guide to fill in the application form and Apply to join us.

For regular updates, "like" our Facebook page

Last Forum PostsLast Forum Post RSS Feed
user avatar Legendary Cloak Questline to be Removed
 8hours ago0 Replies
user avatar Promotions/Roster Updates
 2days ago0 Replies
user avatar Lords of War - Durotan
 3days ago0 Replies
user avatar WoW's 10 Year Anniversary
 6days ago0 Replies
user avatar Lords of War - Grommash Hellscream
 6days ago0 Replies
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Legendary Cloak Questline to be Removed

by Poisonenvy, 8 hours ago

Blizzard have announced that, from the next patch, players who have not yet started the Legendary cloak questline will no longer be able to access it.  Those already on the questline will still be able to complete it and, as Valor points are going away, the "collect Valor points" part of the quest will no longer be required.  When the new expansion hits ... the questline disappears completely - you will no longer be able to gain the legendary cloak and all the relevant quests will go away.  If you have the cloak already, you keep it.

See the Blizzard post for more information: http://us.battle.net/wow/en/blog/15910699/legendary-cloak-quest-last-chance-black-prince-buff-extended-9-16-2014

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Promotions/Roster Updates

by Poisonenvy, 2 days ago


Congratulations to everyone promoted this week:


From Pup to Cub 

 Anglachel, Angrod, Brilthor, Desmera, Dravel, Gengisdark, Gengisterror, Glimlo, Ignotar, Kungpopanda, Longshott, Pheo, Shoxx, Tureis, Xorphius, Zelari, Zendalari


From Cub to Juvenile

Ajub, Samboja and Softwinter


With Warlords of Draenor on the horizon, I'd like to take this opportunity to give everyone prior warning that, probably on the next roster update, I'll be doing a full clear-out. 

This means that any characters that have not been accessed for a considerable length of time are likely to be removed from the roster.  This does NOT apply to alts .. so please ensure that all your alts are marked as such.

The following time frames are likely to be considered for removal:

  • Those in the Missing in Action rank, and not accessed for 2 years or more, will be removed.
  • Those in the Pup rank and not been accessed for 2 months or more, will be removed.
  • Any other rank that has not been accessed for 6 months or more will either be placed in the Missing in Action rank (if we receive notification that they may be back), or will be removed.

Again ... this does not apply to Alts.  So if you log in regularly on at least one of your characters, then that will be taken into consideration when looking at alts.

Furthermore,  shortly after the release of WoD, the Werewolf rank will be reset.  This means that all those currently at Werewolf rank will be placed back at their respective Wolf/Wolf Alt ranks.  The promotion back to Werewolf rank will then take place following the usual rules.



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WoW's 10 Year Anniversary

by Poisonenvy, 6 days ago

Blizzard have now announced exactly when, and for how long, their Anniversary event will happen.  Good news everyone .. they've fixed the ... oh wait .. wrong instance!  The event, including the Molten Core 40 man LFR, will start on the 21st November 2014 and end on the 6th January 2014 ... so it will launch just over a week after the release of Warlords of Draenor, and remain for another 6-7 weeks - plenty of time to get geared/levelled in order to have a bit of a play!


With Warlords of Draenor set to launch on Thursday, November 13, we’ve seen a few questions about how that fits in with our plans for the upcoming 10-year anniversary content. We’re looking forward to celebrating this epic milestone with you, and we want to make sure everyone has plenty of opportunity to take part while still being able to fully enjoy what the expansion has to offer.

The 10- year anniversary celebration will begin in-game on Friday, November 21 and will last until Tuesday, January 6, 2015 at 10 a.m. PST. Everyone who logs in during this time period will receive the incredibly cuddly, feisty, and fiery new Molten Corgi to love, pet, and call their own. You’ll also be able to participate in a pair of special events to commemorate the occasion.

Maximum Molten Core

One of WoW’s classic 40-player dungeons, Molten Core, will be available in Raid Finder during the anniversary period for level 100 players. Making it through the underground gauntlet and defeating Ragnaros will reward players with a Core Hound mount and a Warlords of Draenor Raid Finder–quality helm (100% guaranteed!). For a walkthrough of the dungeon as it stands today, check out our Revisiting Heroism’s Past – Molten Core guide.

Southshore vs. Tarren Mill—The Battle Continues

To recapture the feeling of the endless tug-of-war of early WoW PvP, we’ll be opening a Team Deathmatch–style Battleground based on the timeless struggle between Southshore and Tarren Mill. We’ll have two different brackets for players to take part in: one for levels 90–99 characters and another for level 100. Unlike the old days of Tarren Mill vs. Southshore, there will be a clearly defined victor, so you’ll need to work as a team or face crushing defeat. A win will gain you a shiny new title: either Tarren Mill Terror for the Alliance or Southshore Slayer for the Horde.

Onward into Warlords of Draenor

With the release of Warlords of Draenor, all unrated PvP Battlegrounds, Skirmishes, and other unrated PvP activities will be available immediately. The new rated season will begin Tuesday, December 2 at 8 a.m. PST.

We also wanted to make sure that everyone had time to level up before we opened our first Raid dungeon, Highmaul, in Normal and Heroic modes. These will open at the same time as the rated PvP season (December 2), with Raid Finder and Mythic modes opening the following week. We’ll provide a complete schedule in the future for those who wish to start planning their new Raid calendars. For more information on the new Raid structure for Warlords of Draenor, be sure to read our Dev Watercooler series: Raiding Azeroth – Part 1, Part 2, and Part 3.


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Lords of War - Grommash Hellscream

by Poisonenvy, 6 days ago

Find out more about Grommash before the next expansion is released.


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Blizzard Store Pup on Sale

by Poisonenvy, 7 days ago

For those who have wanted one of these, but not wanted to spend the money ... well you still have to spend money, but now it's 40% less (for a while).

Bred for rescue in the forbidding cold of the Alterac Mountains, the spirited Brew Pup is ready to lend a swig of good “cheer” to dog-tired travelers everywhere. If you could use a hardy companion like this at your side, you can adopt an Alterac Brew Pup of your own for 40% off this week only (sale ends September 16, 2014). Raise a mug and a chew toy to your new favorite companion.


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The Ice Bucket Challenge

by Poisonenvy, 25 days ago

Banuhi recently nominated Dark Wolves for the Ice Bucket Challenge, so Kad and I decided to take that challenge, sucker our kids into taking part as well and then re-challenge .. here are the results!



(unfortunately I couldn't work out how to actually show the videos here!)


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Raiding Etiquette Reminder

by Poisonenvy, 26 days ago


As this expansion draws to a close, and the prospect of a new expansion, complete with new raiding/instance experiences looms, I'd just like to take the opportunity to remind guild members how we should behave in groups - both with guild-only groups and with others.

Our first rule in Dark Wolves is to "be nice" ... play nice and be aware of those around you.  We are all adults, we should all be able to get along and, if something happens that you don't like, you should be able to deal with it in a grown up and responsible manner.

World of Warcraft is an MMO ... by its very nature it involves playing with other real people in real-time situations.  People don't always agree with one another - there are multiple ways to play WoW and just because you may play it one way, that does not mean that everyone else's way is wrong.

Recently we have been running Flex with another guild.  Their intention is multiple ... to provide current raiders with some raiding when we're unable to organise a group completely in-guild; to provide those who want to raid who haven't had the opportunity so far the chance to experience it (so they can see what would be expected of them in a normal raid environment); to gain extra gear for anyone who needs it; to provide a group event where people can get together at the same time and relax and have some fun.

Unfortunately I'm a little concerned that we are going to start being perceived in a poor light ... we seem to fairly consistently have the occasional "disconnect" part way through a raid, we're getting comments in chat that some feel are offensive and, to top it off, we're getting "ragequits".  Dealing with your team-mates in such a manner is rude and unfair.  It disrupts the group, reduces team morale and reflects badly both on yourself and your guild. 

This is NOT who we are.  We advertise, and we have been very proud, of the fact that we don't "do" drama.  I could understand the occasional problem at the height of a progression run, after hours of wipes, when people are starting to get stressed ... but these are Flex runs, with another guild, where we are supposed to be showing the best of us (not necessarily stat-wise, but most definitely behaviour-wise) - where people are learning strategies, where there is a massive mix of those who know fights and are well geared and those who have never/rarely raided this expansion/at all.

I don't care what your output is .. if you can't play nice in a team, then you are dragging that team down.  Current content CANNOT be completed by one individual or a small group ... it has to be completed by a team.  If you cannot play nice in a team then it is all for naught.

Please be aware that I am not singling anyone out here .. we are all occasionally guilty of the odd lapse in judgement .. myself possibly most of all (highlighted possibly because I'm looked upon as the person who often has to sort these things out).  I know that I am also often guilty of not being the highest in output, occasionally standing in fire, running the wrong way, not running at all or just basically forgetting where I am.  I know that we all do this on occasion and, as long as we are honest with ourselves and with others, that is not a problem. 

It IS a problem if you are not the raid leader and you start making pointed remarks in guild or raid chat, singling individuals out.  If people have made an error, or have problems with their output, they are usually aware of it.  If they are not, the raid leader will be aware of it and will, if necessary, deal with it.  If the raid leader asks for input, then feel free to give constructive advice.

If you think you can lead a raid well and successfully, feel free to let us know and we will happily try to arrange for you to try leading a few ... after all, most of us don't particularly want that job :p 

As far as specifics for Flex goes, and some of the complaints that were received yesterday about the tactics being "wrong" ...

  • Samsara are the primary guild running the flex raid groups.  We are using their voice servers, their members .. if they hadn't approached us regarding the possibility, we would not be flex raiding on a Friday. 
  • Samsara have killed more bosses than us both in Flex and Normal Siege of Orgrimmar, more often, with more success. 
  • Samsara have provided the tactics we use (with some input from ourselves occasionally) and we know they work because (a) Samsara have used them regularly, successfully, in their in-guild raids (b) we have used them successfully in our joint Flex raids and, often, in our Normal in-guild raids.

The way Flex works is "flexible" by it's very nature ... the more people who attend, the higher the boss's health and, in some cases, the more mechanics are involved.  If someone who is a high output leaves, in theory that should make it more difficult as, although the health pool has gone down, the amount of raid-wide DPS/Output has also gone down, and by a higher proportion.

Last night we had three Dark Wolves guild members leave the raid group .. at least two of whom were "high output" who were bringing the average raid-wide output up to a higher level.  After they left, of course the health pool of the boss reduced, but also the average output of the raid group reduced considerably as well.  Despite this, the boss did die.  I believe that this was simply down to the fact that at that point we were playing better as a team.

No doubt others will argue with that, but at the end of the day, raiding is a team game and requires the group to co-operate together as a team.  If people are comfortable playing with the rest of the group, and not constantly second-guessing themselves or others, then they can concentrate on actually carrying out their role to the best of their abilities.

Finally, I would like to direct people to take this opportunity to re familiarise themselves with our raiding rules.

If anyone has any problem with any of the above, or has any questions, feel free to contact me direct or, if they're happy to be constructive and open, they can reply below.


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