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As we've had quite a few new members over the last few months, I wanted to go over old ground and reinforce our guild ethos ... our number one rule .. "be nice".
Guild chat (indeed, any in-game "chat") has the benefit of time .. it takes time to type it, which means you have time to consider it before you press that button for everyone to see it. Unfortunately it also has the problem of not necessarily being the best way to get across intent or meaning. Just because it sounded okay in your head, does not mean that, once it is typed, it will be taken the same way.
Voice chat of course has it's own benefits and problems ... it is much easier to get across intent, but it is also easier to just blurt stuff out that, really, shouldn't have been said.
So .. guidelines:
In voice chat, please do not "hog" the microphone .. we don't want to hear a monologue all night and don't want to hear the inner workings of your brain before you've even registered it yourself.
In voice chat, especially during raids, be aware of what is going on .. don't start talking about what you're going to have for dinner the next day, whilst we're trying to kill a boss.
In text chat, take a moment and consider what you have typed, and how others may see it, BEFORE pressing that button.
In any chat, if you realise after the event that something you have said could be misconstrued, say so and correct it as soon as possible.
In any chat, be aware of anyone who is new to the guild, perhaps not used to your idiosyncrasies or your sense of humour, and ensure you make allowances for that.
In any chat, if you are new to the guild, feel free to join in, try not to take offence, take a step back and absorb how people talk and how different people interact and, if you have a problem, speak up. If you don't feel you can speak up directly, you can contact myself or one of the officers privately.
To be honest, all of this should be obvious, and common sense - I should not have to reinforce this at all, however, I have seen the effects of all of the above - and it is worrying that often the person saying or writing something that could be deemed rude, inappropriate or wrong is completely oblivious of the fact.
Remember .. first impressions count. Current guild members should be making an effort to give a good impression to new members; new members should be doing likewise for us.
Congratulations guys .. a new boss down! Well done to everyone who took part .. and to those who were so excited at the prospect they dropped their laptop before they could get there!
As for the future .. the expectation is that patch 6.2 will drop next week. However, LFR for the new raid will not be up until the week after. I think it very unlikely that we will have enough people well enough geared to jump straight into the new raid on Normal, in the first week, so I will be putting up another Blackrock Foundry. Please do sign up, but please also bear in mind that patch days can be a little "interesting" as far as raiding goes, so there is no guarantee we will be able to go - all we can do is try. If it turns out enough people want to try Hellfire Citadel on the first week, I'm fine to poke our toes in.
After that .. at some point in the near future I'm planning on dropping Highmaul from our raid schedule and concentrate solely on Blackrock Foundry and Hellfire Citadel. As Wednesday is our more popular raid day, it makes sense for Hellfire to be the one set for a Wednesday, but it really depends on our gear and enthusiasm as to whether that happens sooner or later.
We also have the joint raid with Samsara to consider, if that continues in the next patch.
Coincidental to our conversation in guild last night, Blizzard have now released the raid release schedule for the new raid .. (this is taken from the US site as there has not been anything placed on the EU one yet):
The armies of Azeroth are set to charge into Tanaan Jungle and the new Raid found there. To help with the coordination of these fiery days to come, we’ve broken down the unlock schedule for Hellfire Citadel. Get ready!
If you're among those patiently sharpening your sword until Raid Finder unlocks, please note that you'll need a minimum item level of 650 to enter. Here's the rundown:
Week 1 (with the release of Patch 6.2)
Hellfire Citadel Normal and Heroic difficulties open.
Mythic difficulty becomes available. Raid Finder Wing 1 (Hellfire Assault, Iron Reaver, Kormrok) unlocks.
Raid Finder Wing 2 (Hellfire High Council, Kilrogg, Gorefiend) unlocks.
Raid Finder Wing 3 (Shadow-Lord Iskar, Socrethar the Eternal, Tyrant Velhari) unlocks.
Raid Finder Wing 4 (Fel Lord Zakuun, Xhul’horac, Mannoroth) unlocks.
Raid Finder Wing 5 (Archimonde) unlocks.
They certainly seem to be planning on stretching out the LFR unlocking ...
Blizzard have just announced the following .. which I'm sure will make a lot of people very happy!
We appreciate the spirited discussion on the topic of flying. The subject has brought out passionate viewpoints and sparked insightful conversations on our official forums and blogs, on community sites, and in chat channels. Your feedback has been a valuable part of the ongoing conversations within Blizzard as well, and today, we’d like to share some updated plans for how we’ll handle flight going forward. The Thrill of Discovery
At the heart of the initial plan to restrict flight in Draenor (even after players reach level 100) lies the design goal of providing the best moment-to-moment gameplay possible in the outdoor world. From navigating the lava flows of the Molten Front in Patch 4.2, to breaching the Thunder King’s stronghold in Patch 5.2, to reaching the heights of the Ordon Sanctuary on Timeless Isle in Patch 5.4, to uncovering secrets deep within Gorgrond’s jungles on Draenor, World of Warcraft is full of memorable moments that are only possible when players explore the world by ground. And as we’ve continued to develop content over the years, we’ve focused more and more on providing players with these kinds of experiences.
However, while we firmly believe that keeping your feet on the ground is a key part of discovery in WoW, we also recognize that breaking free from those restrictions can be fun and rewarding as well, especially for those who’ve already fully experienced the game’s world content. With that in mind, we’re planning some changes in the near future that will allow players to enjoy their hard-earned flying mounts in Draenor—in a way that doesn’t compromise the excitement of ground-based exploration. Mastering the Outdoor World
In an upcoming Public Test Realm build, we will be introducing a new meta-achievement called Draenor Pathfinder. You’ll earn this achievement in Patch 6.2 by mastering the outdoor environment of Draenor—exploring Draenor’s zones, collecting 100 treasures in Draenor, completing the Draenor Loremaster and Securing Draenor achievements, and raising the three new Tanaan Jungle reputations to Revered. Initially, this achievement will award a rylak mount: the Soaring Skyterror, one of the native beasts that roam Draenor’s skies. Players will remain ground-bound on Draenor until a small follow-up patch (6.2.x), when all players who have earned Draenor Pathfinder on at least one character will unlock the ability to fly in Draenor on all their level 90+ characters.
We believe this strikes the right balance between ensuring ground-based content lives up to its full potential, while providing players who’ve already fully experienced Draenor’s outdoor world extra freedom to “break the rules.” This also provides a general blueprint going forward for content to come. Players will explore new and undiscovered lands from the ground, and then once they’ve fully mastered those environments—a notion that continues to evolve with each new expansion—they can take to the skies and experience the world from a new vantage point.
Thank you for your heartfelt feedback. We’ll see you in (and soon, above) Tanaan Jungle.
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