Guild News

Guild Discord

by Poisonenvy, 15 hours ago

As some of you will know, we've had a Discord channel for a while now.  Initially it was set up primarily as a backup in case our Teamspeak server went down, but it also became somewhere to have "conversations" via the text channels more immediately than through our forums.   As I'm a complete noob at setting these things up, and wanted to err on the side of caution, initially it was set up for guild members only.  Which I realise was annoying for those who wanted to hang out with their non-guild member friends on voice chat - so the "friends & family" discord was born.

Over time I've had more experience with channels etc, and have taken notes elsewhere .. so have now changed the way our Discord works.  It helps to have a few hours free on a Sunday morning too

Our Discord channel is now open for anyone .. guild members and non-guild members.  There are certain areas that non-guild members cannot access (there are a set of chat channels specifically for guild members only, and a raid discussion channel for guild members only), but the majority is accessible by all.

Feel free to invite your friends - there are visitor voice chat channels to hang out in (two currently, but that can be increased if needed) and plenty of text chat channels to enjoy, including one for transmogs, one for dungeons and one for each of the classes available in WoW.

If you're a guild member, please let me know once you've joined, and I'll add you to the guild member permissions list to allow access to the member-only sections.  It also makes your name light up in a pretty colour

Join by clicking this link:



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Fallen Avatar Fell ..

by Poisonenvy, 5 days ago

Big congratulations everyone step closer to a full clear!  Avatar was a pain with lots of stuff to both avoid and soak, and kill before the insta-kill got us .. but we got there, by the skin of our teeth :p

The big KJ is the only boss left in our way now .. and he's harder and grumpier than all the rest!


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New Boss Down ...

by Poisonenvy, 19 days ago

Congratulations everyone ... we got Maidens down!  No more green balls ..woohoo!

Laronia kindly uploaded a video of the kill:



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Roster Updates

by Poisonenvy, 27 days ago

The following roster updates have been made today:

From Pup to Cub

Arnarraeldi, Burnzflake, Burnzi, Cruealla, Dorganon, Darkteddy, Demonicosmo, Dominors, Fendrox, Frenoda, Galhan, Hermes, Iburnzdk, Iburnzhunter, Jadeshadow, Jayunya, Lindale, Masonicc, Miaella, Morynth, Nassana, Oriyana, Osmodeus, Reeva, Reizael, Reizhar, Rolim, Shabb, Shabdi, Shabita, Shabitana, Symfora, Verel, Wonderhealz, Xaéla, Zaragus, Zarahz, Zherlton, Ziamara, Zilea, Zorisa.

From Cub to Juvenile

Frenhana, Marnne, Osis, Ristaan, Rodelem, Shammeister, Xephyra.

From Juvenile to Wolf
(alts placed in Wolf Alt rank)

Bigdorull, Kalafrak, Sarcator.

From Wolf/Wolf Alt to Werewolf

Mataeth, Pandabajaz, Persophenia, Roscarnis, Salazari, Zhalistwo, Daenarian, Jandor, Laronia.

The following members have been removed from the guild due to long term inactivity (some lower ranks have been inactive on all of their guild characters for 4 months or more, most have been inactive for around a year):

Bloodhero, Darksistersk, Eddymage, Laukan, Ayreon, Rouia, Roxinator, Squeezy, Zhettanni, Jeewes, Lightbloom, Kensopally, Valeyra, Hoinz, Dreadbeef, Forcedmage, Laurelia, Lunarli, Lloryl.

also, in a second wave:

Smashmoawr, Balfazore, Cimitri, Keterio, Jamslice, Vituperatio, Tealgrim, Oleander, Ariachi, Moosehoof, Graile, Deckthree, Sasanka, Jagel, Qwenn, Tangotorkel, Carcus, Thorfrostt, Garrash.

I've also moved the following to the MiA rank, with their alts removed from the guild:

Nheri, Maelynn.

These members are welcome to return at any time without needing to reapply, and can then have any alts re-invited.

For additional information on how the ranks work, please see that section in the guild rules.  If you believe there has been a mistake, feel free to reply below and I'll look into it.

If anyone regularly raids and was already (prior to today) at the Wolf/Wolf Alt rank, please let me know.  Anyone who regularly raids and who has been promoted today to the Wolf/Wolf Alt rank will then be reviewed at the next set of promotions.

Anyone who was removed today, who wishes to return, are welcome to reapply in the usual way via the website.  Please mention the "main" character you had in the guild, if you can, on your application.

I did have a query about how the ranks and promotions work, and I'd encourage everyone to re-visit the guild rules if they're not sure.  But basically the thinking behind the ranks is as follows:

Pup: First rank, trial.  No vault access or repairs.  This is the rank to discover if we are the correct guild for you, from a quick few weeks or so taster.  If you don't come on much during that time, you're less likely to be promoted.  If you don't come on for an extended period of time, you're more likely to be removed.

MiA: "Missing in Action".  No vault access or repairs.  No alts allowed.  This is the rank reserved for those who are planning on taking an extended period away from the game, or those who have been inactive for an extended period of time but who we consider may well be back.  It is a rank that safeguards the guild and the vault in case their account is hacked.  It keeps the roster tidy because it removes often large numbers of inactive alts attached to the "main" character.  It allows that member to return without having to re-apply to the guild, and to return at a "full member" rank (Cub), rather than starting at the first rank again.

Cub: Full guild member.  Some vault access, some repairs.  As long as you play your character fairly regularly and interact well with others, you're likely to progress to the next rank fairly quickly.

Juvenile: More vault access, more repairs.  This is basically the rank where we assess how you're doing as a guild member, how you interact with others, how much you help or take part in chat/events, how well you know the guild rules, how well you stick to those rules and how much we feel you understand the guild rules (and the ethos and reasoning behind them).

Wolf: Virtually full vault access, more repairs.  When you're promoted to this rank, on any character, all of your alts are placed in the Wolf Alt rank, which has the same benefits.  To attain this rank we have to be fairly certain you can adhere to the guild rules, play well with others, understand the guild rules and help support/advise others in respect of the rules.  You know the process for inviting alts into the guild, how the recruitment process works, how vault access works, how we deal with events in the calendar and how we deal with loot during events.  You support those rules and support the guild leadership and officers in ensuring the smooth running of the guild and any events.

Werewolf: Full vault access, more repairs.  These characters are those who have already attained the Wolf/Wolf Alt rank and who raid regularly with the guild.  Those promoted to this rank are on a per-character basis, not per-account.  The comments relating to the Wolf rank also relate to this rank in respect of the guild rules and ethos.  Even more they should be fully aware of any raiding and loot rules and should support them.

The remaining ranks are officer ranks.

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Patch 7.3 - Argus

by Poisonenvy, 28 days ago

A guide to help you with the new patch is out.  Blizzard posted:

As the fel-scarred planet Argus looms in the skies overhead, Azeroth’s greatest heroes prepare a desperate mission into the heart of the Burning Legion’s stronghold. Succeed, and Azeroth may at last know peace; fail, and all worlds will burn. The battle against the forces of the Legion has all come down to this.

Thousands of years ago, the eredar of Argus lived in tranquility. The eredar’s three strong leaders —Archimonde, Kil’jaeden, and Velen—ruled their people in harmony. But the achievements of the eredar gained the attention of the the fallen titan, Sargeras.

When most of the populace turned to darkness under Sargeras’ control, becoming demons, Velen—gifted with the power of prophecy—guided his followers off the planet with the help of the naaru. They fled Argus, taking the name draenei, meaning “exiled ones.” Argus was devoured by the Burning Legion soon after.

The journey to Argus begins within the Exodar. Velen is gathering allies to join him on a journey most perilous aboard a new ship known as the Vindicaar. Once on Argus, adventurers progress through a series of story chapters in three new regions. Each week, new elements of the story on Argus become available, telling the tale of what was, what is, and what could be.

To help you prepare for your expedition to this hostile world, we’ve provided an itinerary for your time ahead:

Week 1: Begin the invasion of Argus and embark on an epic storyline beginning in Krokuun. Team up with the Army of the Light and take the fight to the very heart of the Legion in the Antoran Wastes. Gain access to new World Quests and Emissaries on Argus.
Week 2: Finish the story of Krokuun and travel to the ruined draenei city of Mac’Aree. Gain access to Invasion Points and thwart the Burning Legion’s plans on other worlds. Additional World Quests in Mac’Aree are available along with access to Invasion Points.
Week 3:  Finish the Shadows of Argus storyline, unlock all World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.

The Hand of Fate

Your journey from Azeroth begins with the quest The Hand of Fate.  Azeroth’s heroes are asked to travel to the Exodar and meet with Velen and his gathering allies—many of whom are familiar faces. It’s all hands on deck for the arduous task ahead.

Embarking on the Vindicaar

After you join up with Velen and the rest of the invasion party, it’s time to embark aboard the new draenei vessel — the Vindicaar. It serves as the base of operations for your time on Argus and is outfitted with a variety of conveniences that become accessible over time, including an innkeeper, mailbox, profession trainers, portal to Dalaran, repairs, quest givers, vendors, the Vindicaar Matrix Core, Navigation Console, and Netherlight Crucible.

Netherlight Crucible
The Netherlight Crucible is a forge that will help you enhance the relics on your Artifact weapon. As you progress through the storyline on Argus, you’ll unlock the forge’s abilities and the additional power of your Artifact weapon through your chosen relics.

Navigation Console
The Navigation Console aboard the Vindicaar connects to beacons on the surface of Argus.  These beacons will help you quickly travel from point to point throughout Argus and back to the Vindicaar when needed.

The Matrix Core
Several Vindicaar powers unlock within the Matrix Core at the heart of the ship as you progress through Argus. These powers can be used to aid you along the way.

  • Light’s Judgment: This allows you to target and fire Light’s Judgment, the Vindicaar’s main weapon, while on Argus.
  • Lightforged Warframe: This allows use of the Lightforged Warframe mechanized armor suit while on Argus.
  • Shroud of Arcane Echoes: This allows the use of the Shroud of Arcane Echoes’ power, making you untargetable by enemies for a limited time while on Argus.
  • Fel Heart: The Fel Heart of Argus allows you, when on Argus, to be brought back to life after taking fatal damage and continually heal while not in combat.

Thaumaturge Vashreen (Ethereal Vendor)
Veiled Argunite can be earned in a variety of ways including killing rare elite mobs. Much like Nethershards on the Broken Shore, this currency can be used to purchase Relinquished items from Thaumaturge Vashreen that create ilvl 910 soulbound gear for your specialization.

Profession Trainers
Not all Profession trainers can be found on the Vindicaar, but with a new world to exploit explore, there are new opportunities for new crafted items. Azeroth’s finest will need the best equipment to take on the challenges ahead— and opportunity awaits for their crafters.

Taking the High Ground

Like the Broken Shore, the demonic forces of the Burning Legion aren’t going to roll out the red carpet for you. To get a foothold on the surface of Argus, you’ll need to make sure the Vindicaar is protected from the Legion’s defenses. While the devastation to this once shining world is widespread, there are bright spots among the new —and perhaps old—allies along the way. There are two new factions to encounter along the way: the Army of the Light and Argussian Reach.

  • The Army of the Light: The Army of the Light has been at war with the Legion on Argus for centuries, engaging in tactical guerilla strikes using their warship, the Xenedar. While outnumbered, they aren’t down—and they’re certainly not out. They continue to fight with cunning, striking at points of opportunity quickly and moving on.
  • Argussian Reach: Although many struggled to oppose the Burning Legion's conquest of Argus, not all were able to escape. Emboldened by the arrival of new allies, these refugees and outcasts stand united in their mission to reclaim their home.

Traveling Argus

Lightforged Beacons are similar to flight paths and are discovered as you progress through the storylines within Krokuun, Antaron Wastes, and Mac’Aree. These beacons transport you quickly back to the Vindicaar or out to any additional beacons you’ve discovered throughout the three regions.

New World Quests

As with the Broken Isles and Broken Shore, World Quests become available throughout the various regions as you venture through Argus. They offer a variety of rewards and a new Emissary Quests that align with the new factions Army of the Light and Argussian Reach.

There’s plenty to learn about both past and present Argus as you progress through the regions and experience the stories of those who have been impacted by the Burning Legion. For some, it will be a tale of redemption; for others, it is a tale of deepest loss. In the end, it’s a story that the future of Azeroth depends on.

Wowhead put a guide up to help:


Argus is a new planet players journey to in Patch 7.3. While many aspects of Legion have been simplified over time, Argus still requires some attunements completed on one character. Please refer to the Comprehensive Argus Guide for details.

Unlocking the Vindicaar

Requirement: At level 110, unlock Argus through the Into the Night questline.
The Vindicaar is your base of operations in Argus. Your Netherlight Crucible, faction quartermasters, profession trainers, and portal to Dalaran are located here. Learn about this hub in the Vindicaar Overview.

Matrix Core

Requirement: After Argus is unlocked, complete the specific story questlines below.

The Matrix Core allows you to have a powerful outdoor questing ability. More details in the Argus Guide.


Requirement: After Argus is unlocked, and you've quested through An Offering of Light on Krokuun, a new questline opens up.
The following quests in the new Class Hall Mission Series have rewards:


Requirement: After Argus is unlocked, and you've quested through Chapters 1-4, complete a short quest series.

Invasions allow players to earn Gold, Artifact Power, BoA tokens, and most importantly from Greater Invasions, ilvl 930 loot. More details in the Argus Guide.

World Quests

Requirement: At level 110, unlock Argus through the Into the Night questline. Complete various story questlines, listed below. Refer to the Story Campaign section of the Comprehensive Argus Guide for a detailed list of the quests.

Unlockable Requirement Availability
Krokuun World Quests The Child of Light and Shadow Week 1
Petrified Forest World Quests Woah, Nelly! Week 1
Antoran Wastes World Quests The Burning Heart Week 1
Nath'raxas Hold World Quests Lord of the Spire Week 2
Mac'Aree World Quests The Sigil of Awakening Week 2
Kil'jaeden's Terrace World Quests Shadow of the Triumvirate Week 3
Western Mac'Aree World Quests Seat of the Triumvirate: The Crest of Knowledge Week 3


Crafted Gear

Argus adds a new tier of crafted recipes. These start at ilvl 885 and can be upgraded to ilvl 935.
Requirement: At level 110, complete Into the Night to access the Vindicaar which has the Argus Profession NPCs and various quests. Complete the Krokuun storyline through An Offering of Light.


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Patch 7.3

by Poisonenvy, 32 days ago


It's official ..patch 7.3 will be out next week (30th August, to be precise, after maintenance).

This patch will introduce a whole new area, a new dungeon and a new raid, along with accompanying quest lines new reputation factions and new loot.  Some of it will be time-released - it won't all happen at once so we won't be bombarded with content, but will (mostly) be released over the course of around three weeks.

Unlocked on Week 1:

Unlocked on Week 2:

Unlocked on Week 3:

Content NOT scheduled to be released on 7.3



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Another Reminder About Loot

by Poisonenvy, 41 days ago


I feel like I'm repeating this fairly regularly, so I'll make it as simple as I possibly can.

  • If you have a character in the guild, and you fulfil any requirements requested for a raid in the calendar on that character, you're able to sign up and attend with that character.
  • If you attend a raid and you win loot using our normal Personal Loot system, that loot is yours.  No-one else's.  You have no requirement to do anything with it can sell it, disenchant it, chuck it on the floor, whatever.  We don't mind.
  • If you attend a raid and you win loot using the normal Personal Loot system and you *want* to donate it to the guild, you can do so.  Once you have donated loot to the guild, it is no longer yours.  The loot master will ask for rolls from the rest of the raid group and, if no-one wants it, it will either be sold or disenchanted for the guild vault (if it's BoE it may be played in the vault for others to use later).
  • If you attend a raid and someone else gets loot you want - tough.  You do not whisper them, or ask them in any way if they want it, or suggest they give it to you or anyone else.  
  • If someone else gets loot you want, and they donate it to the guild, you can roll on it within the parameters of our need/greed loot rolling rules.  If you don't know what they are, read them.  If you don't understand them, ask.  Do not make "fun" rolls, or "pretend" rolls, or "prank" rolls or any other variation.  You roll properly, within the loot rules, if you want the loot as an upgrade, or you don't roll at all.
  • We DO NOT differentiate between "main" and "alt" characters.  If you are attending a raid, you're there for a boss kill and you're eligible for loot, then you have the option to roll for any donated loot if you wish (within the parameters of the guild loot rules).
  • We DO NOT have any rules about people only being able to roll whilst on specific characters; or anyone getting priority on loot rolls; or being removed from the guild or excluded from raids if they raid elsewhere as well with either the same or other characters.

If you're unhappy about any of the above, mention below.  If no-one complains below, I'll assume everyone is happy with the above.

If you're unhappy with any of the above, well I'm sorry but these have been the guild rules for a considerable number of years - they're not going to change so the only alternatives you have are either to suck it up and get used to it, or leave.

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